extends Control

@onready var v: VBoxContainer = $V
@onready var start_game: Button = $V/StartGame

func _ready() -> void:
	start_game.grab_focus()
	
	for button: Button in v.get_children():
		button.mouse_entered.connect(button.grab_focus)


func _on_start_game_pressed() -> void:
	SceneManage.go_to_game()


func _on_exit_game_pressed() -> void:
	get_tree().quit()
